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Packages that use Physics | |
gravsphcolldemo | Various demonstrations of Spheres under Gravity and Elastic Collisions. |
noope.core | Classes that are core to the NOOPE engine. |
noope.entities | Classes representing physical objects modelled by NOOPE. |
noope.input | Classes related to data input. |
noope.laws | Classes describing force laws modelled by NOOPE. |
noope.output | Classes related to data output. |
Uses of Physics in gravsphcolldemo |
Methods in gravsphcolldemo that return Physics | |
Physics |
AWTRunDialog.getPhysics()
Returns the Physics object used for the simulation. |
Physics |
RunDialog.getPhysics()
Returns the Physics object used for the simulation. |
Methods in gravsphcolldemo with parameters of type Physics | |
void |
AWTRunDialog.setPhysics(Physics ph)
Sets the Physics object used for the simulation. |
void |
RunDialog.setPhysics(Physics ph)
Sets the Physics object used for the simulation. |
Uses of Physics in noope.core |
Constructors in noope.core with parameters of type Physics | |
Entities(BlockReader br,
Physics phys)
Constructs the Entities object from the supplied BlockReader. |
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Laws(BlockReader br,
Physics phys)
Constructs the Laws object from the supplied BlockReader. |
Uses of Physics in noope.entities |
Fields in noope.entities declared as Physics | |
protected Physics |
Entity.physics
A reference to the physics world so getActiveForce can learn about its environment. |
Methods in noope.entities that return Physics | |
Physics |
Entity.getPhysics()
Returns the Physics object this Entity belongs to. |
Constructors in noope.entities with parameters of type Physics | |
Entity(BlockReader br,
Physics phys)
Construcst an Entity from the supplied BlockReader. |
Uses of Physics in noope.input |
Methods in noope.input with parameters of type Physics | |
abstract Entity |
EntityLoader.createEntity(java.lang.String className,
BlockReaderLocation brL,
BlockReader br,
Physics phys)
This method should create a new Entity object. |
Entity |
HardCodedEntityLoader.createEntity(java.lang.String className,
BlockReaderLocation brL,
BlockReader br,
Physics phys)
Creates a new Entity object. |
abstract Law |
LawLoader.createLaw(java.lang.String className,
BlockReaderLocation brL,
BlockReader br,
int lawnumber,
Physics phys)
This method should create a new Law object. |
Law |
HardCodedLawLoader.createLaw(java.lang.String className,
BlockReaderLocation brL,
BlockReader br,
int lawnumber,
Physics phys)
Returns a new Law object. |
Entity |
DynamicEntityLoader.createEntity(java.lang.String className,
BlockReaderLocation brL,
BlockReader br,
Physics phys)
Dynamically loads the Entity class with the given name and creates an instance of it. |
Law |
DynamicLawLoader.createLaw(java.lang.String className,
BlockReaderLocation brL,
BlockReader br,
int lawnumber,
Physics phys)
Tries to create a new instance of the law class with the given name. |
Uses of Physics in noope.laws |
Fields in noope.laws declared as Physics | |
protected Physics |
Law.physics
A reference to the physics world so getActiveForce can learn about its environment. |
Constructors in noope.laws with parameters of type Physics | |
Law(BlockReader br,
int lawnumber,
Physics phys)
Constructs a new Law object from the supplied BlockReader, with lawnumber as its number. |
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ParticlePairLaw(BlockReader br,
int lawnumber,
Physics phys)
Just calls the inherited constructor. |
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Gravity(BlockReader br,
int lawnumber,
Physics phys)
Construct a Gravity Law from the supplied BlockReader, with the supplied lawnumber. |
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SphereCollision(BlockReader br,
int lawnumber,
Physics phys)
Initializes a new SphereCollision law object from the given BlockReader with the given lawnumber. |
Uses of Physics in noope.output |
Constructors in noope.output with parameters of type Physics | |
OutputProjection(BlockReader br,
int lawnumber,
Physics phys)
Constructs a new OutputProjection object from the given BlockReader with the given lawnumber. |
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OutputText(BlockReader br,
int lawnumber,
Physics phys)
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